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Chris G. Williams Beware: I mix tech and personal interests here.

I’ve had a few folks ask me for a good “Getting Started” tutorial for MonoGame over the last year and I’ve done a few talks on the subject, but hadn’t really had an opportunity to put anything together until now.

Instead of writing some massive thing that I never finish, I’m going to keep these posts relatively short, and focus on individual aspects of getting up and running with MonoGame, dissecting the starter project, and then move into cool things you can do.

As I create new pieces, I’ll update this post with links to them, and hopefully keep a running thread to tie them all together. Also, if I mention covering something later, I’ll try to add a bullet for it here so I remember to come back and add it.

Let’s see where it goes, and feel free to suggest stuff for me to cover as well.





  • More about the SpriteBatch
  • More about SpriteFonts
Posted on Monday, February 6, 2017 5:02 PM Game Development , MonoGame | Back to top

Comments on this post: Beginning MonoGame

# re: Beginning MonoGame
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This is the first time I came across such a program. From this blog I came to know more about the MonoGame and the requirements for installing the program. However there are no clear indications for the uses of the program here. louvre museum tours
Left by Taylor Shaw on Dec 28, 2017 6:32 AM

# re: Beginning MonoGame
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Very useful post. This is my first time i visit here. I found so many interesting stuff in your blog especially its discussion. Really its great article. Keep it up.
minion rush
Left by minion rush on May 22, 2018 3:50 AM

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