[Crosspost from Managed World]
You know, I find myself fascinated by software architecture. I love looking at how other people have approached the problem of designing a game engine. Unfortunately, that usually involves reverse-engineering a bunch of source code. If any of you out there (meaning my handful of subscribers) are like me, you might want to look at the reference for the NeoEngine here.
I have absolutely no idea HOW I came across this, but I'm glad I did. Do you know of any API references out there that you would like to share? They don't have to be "top-knotch," I'm just intrigued by any of these kinds of references. The way I look at it is that it's always a good thing to try to look at topics you're familiar with in a different light.
Enjoy!